SDET
Epic Games8 hours ago
Cary, NC, USAMid Level
H1B sponsor
Responsibilities
- Develop and implement automated testing frameworks and solutions for game quality, gameplay, features, and performance.
- Build and maintain client, workflow, and services automation and testing infrastructure.
- Collaborate with Release Management, Engineering, Certification QA, production, design, and art teams on automation strategies.
- Mentor junior team members and support continuous learning.
- Lead and align automation projects with broader product goals and provide technical guidance.
- Use C#/C++ programming and game-engine expertise to create scalable automation solutions.
Requirements
- Bachelor’s degree in Computer Science, Software Engineering, or a related field.
- At least 2 years of experience as an SDET, Engine Programmer, or Gameplay Engineer working with a game engine.
- Experienced coding and debugging skills in C# and C++; additional language skills are a plus.
- Experience building or extensively using testing frameworks.
- Strong computer science fundamentals, including data structures and algorithms.
- Ability to lead and manage team projects, with a commitment to software quality and gaming experiences.
- Familiarity with AI workflows, including MCPs, Skills, Agents, Plugins, and Architecture.
Benefits
- Medical, dental, vision HRA, long-term disability, life insurance, and 401(k) with competitive match; Epic pays 100% of premiums for employees and dependents.
- Mental well-being program through Modern Health with free therapy and coaching for employees and dependents.
- Company events, company-wide paid breaks, unlimited PTO, and unlimited sick time.
- Paid sabbatical after 7 years of employment.
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.