Xsolla

Staff Software Engineer (Identity & Access Control)

Xsolla
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6 months ago
Serbia (city not specified)Staff+

Responsibilities

  • Architect, build, and scale authentication and authorization infrastructure for millions of users.
  • Own identity federation, token management, and fine-grained access control flows.
  • Design resilient, high-performance, concurrent, and scalable distributed systems in Go.
  • Deploy and manage identity services in Kubernetes environments running on AWS or GCP.
  • Support multi-tenant identity architecture for global SaaS and gaming ecosystems.
  • Apply security best practices, encryption standards, and secure coding principles.

Requirements

  • 10+ years of backend or systems engineering experience.
  • At least 5 years of experience in the Identity and Access Management domain.
  • Expert-level proficiency in Go and experience building scalable distributed systems.
  • Proven experience deploying and managing services in Kubernetes environments on AWS or GCP.
  • Deep architectural understanding of OAuth 2.0, OIDC, JWT, and SCIM.
  • Hands-on experience with identity federation, token management, and complex access control flows.
  • Strong understanding of modern security practices, encryption standards, and secure coding.
  • Preferred experience with ReBAC, ABAC, Open Policy Agent, Ory, Keycloak, Auth0, or ForgeRock.
  • Preferred experience building multi-tenant architectures for global SaaS platforms or gaming ecosystems.
  • Open source Golang or security-focused library contributions are a bonus.

Benefits

  • Unlimited Flexible Time Off.
  • Personalized career roadmap.
  • Training and educational opportunities for professional development.
  • Support for employees’ physical, mental, and emotional well-being.
  • Background checks may be conducted after the final interview where permitted by law.
Xsolla

About Xsolla

1,001-5,000 employees

Xsolla builds commerce and monetization infrastructure for video games, offering payment processing, merchant-of-record services, storefronts, subscriptions, and anti-fraud tools for developers and publishers. The privately held company, founded in 2005 and headquartered in Sherman Oaks, California, supports direct-to-consumer sales and global tax/compliance across many regions and payment methods. Its platform targets studios from indie to AAA and powers distribution, marketing, and in-game purchases.

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