1 month ago
Copenhagen, Denmark or Brighton, United KingdomMid Level
Responsibilities
- Maintain existing graphics features in Unity’s Scriptable Render Pipeline and build new features.
- Develop and optimize direct lighting, indirect diffuse and specular lighting, ray tracing, shadow mapping, and rendering architecture.
- Collaborate with developers, technical artists, and product designers on end-to-end graphics workflows for high-end and mobile platforms.
- Investigate and fix bugs.
- Create automated tests for new and existing features.
- Deliver maintainable, extensible graphics code to high engineering standards.
Requirements
- Proficiency in GPU programming using HLSL.
- Knowledge of modern GPU architectures.
- Hands-on experience developing rendering techniques.
- Good C# programming skills.
- Experience delivering goals in an agile environment.
- Preferred qualifications include Unity Engine experience, work in large codebases, visual effects or games industry experience, ray tracing or path tracing experience, shipped console or mobile games, DX12, Metal, Vulkan, rendering-equation knowledge, and cross-platform multithreaded C++ experience.
Benefits
- Comprehensive health, life, and disability insurance, commute subsidy, retirement or pension plans, vacation and personal days, parental and family-care leave, office food and snacks, mental health programs, employee resource groups, employee assistance, training and development, and volunteering and donation matching.
- Permanent position with opportunities for growth and development.
- Base salary range varies by location; the listed Denmark range is 577,300.00–721,600.00 DKK annually.
- Professional English communication is required, and the role involves regular collaboration with worldwide colleagues and partners.
Tech Stack
Categories
Gaming
About Unity
Unity is a public software company that builds the Unity real-time 3D engine and services for creating, operating, and monetizing games and interactive 3D content across mobile, PC, console, and XR. It sells subscription licenses and usage-based services such as cloud build, ads, and analytics to studios and enterprises in gaming, automotive, film, and AR/VR. Founded in 2004 and headquartered in San Francisco, it trades on the NYSE (U).
