[2026 Canada] Software Engineer, Geometry - Early Career
Roblox
30 days ago
Vancouver, Canada
Entry Level
H1B Sponsor
Responsibilities
- Develop robust and efficient algorithms for convex decomposition and mesh partitioning.
- Design, code, and test innovative features for the core geometry engine.
- Solve discrete math computational problems related to geometry processing.
- Improve performance, robustness, and stability of existing geometry components.
- Engage in architectural discussions and system design for the in-house engine.
- Collaborate in a small team to enhance the Roblox user experience.
Requirements
- Pursuing an undergraduate or graduate degree in Computer Science, Engineering, Mathematics, or a related field.
- Highly proficient in modern C++ with a focus on organized and efficient code.
- Strong knowledge of 3D math, including linear algebra and numerical solvers.
- Familiar with computational geometry concepts and real-time graphics.
- Demonstrable enthusiasm for coding through competitive programming or personal projects.
- Ability to thrive in dynamic environments and adapt to new challenges.
Tech Stack
C++
Categories
BackendGaming