Unity

Software Engineer, Quality

Unity
Apply
3 days ago
Vilnius, LithuaniaEntry Level

Responsibilities

  • Create focused and comprehensive test plans and perform real-world scenario testing of Unity features.
  • Investigate, document, and report valid issues and implement quality assurance reports.
  • Promote builds through release pipelines, publish verified releases, and confirm shipped content matches approvals.
  • Support release schedules and batches, track outstanding work, and escalate unexpected issues.
  • Collaborate with distributed development and QA teams and contribute to process improvements and knowledge sharing.

Requirements

  • Proficiency in written and spoken English and comfort working in an international team.
  • Strong analytical, critical-thinking, problem-solving, communication, dedication, and attention-to-detail skills.
  • Working understanding of Unity3D software and eagerness to deepen that knowledge.
  • Familiarity with Jira, Confluence, Qase, Jenkins, and GitHub.
  • Preferred experience with Unreal, a 3D engine, a programming language, games development, distributed teams, build pipelines, CI systems, or Git code-review workflows.

Benefits

  • Benefits may include health, life, and disability insurance; commute subsidy; employee stock ownership; retirement or pension plans; vacation and personal days; parental and family-care programs; office snacks; mental health and wellbeing support; employee resource groups; employee assistance; training and development; and volunteering and donation matching.
  • Benefits vary by country and employment status.

Tech Stack

GitJenkinsUnity

Categories

Unity

About Unity

5,001-10,000 employees

Unity is a public software company that builds the Unity real-time 3D engine and services for creating, operating, and monetizing games and interactive 3D content across mobile, PC, console, and XR. It sells subscription licenses and usage-based services such as cloud build, ads, and analytics to studios and enterprises in gaming, automotive, film, and AR/VR. Founded in 2004 and headquartered in San Francisco, it trades on the NYSE (U).

Contact me