6 days ago
Responsibilities
- Deploy and integrate Moonlake’s world-generation systems into gaming workflows.
- Work directly with studios, technical artists, and environment teams.
- Help customers define scalable AI-native environment pipelines.
- Build benchmarking and evaluation environments for world-model systems.
- Support customization, deployment, debugging, and integration efforts.
- Prototype workflows and tooling across game engines and 3D ecosystems.
- Collaborate closely with research, product, and infrastructure teams.
- Translate customer workflows into product and platform improvements.
- Define how AI-native world-building pipelines should operate at scale.
Requirements
- Strong gaming, simulation, or technical art background.
- Experience with Unity, Blender, Maya, Houdini, and game-engine workflows.
- Strong software engineering fundamentals.
- Deep understanding of environment-building pipelines.
- Experience supporting artists, world builders, or technical art teams.
- Ability to communicate effectively with both technical and creative stakeholders.
- Strong systems thinking and workflow intuition.
- Ability to debug and improve complex production pipelines.
- Comfort operating in fast-moving, ambiguous environments.
