24 hours ago
Base Salary
$180k - $342k/yr
Responsibilities
- Ensure timely delivery and fitness of Unity’s C#/.NET integration, including JIT and AOT toolchains.
- Provide technical leadership for Unity’s game engine and shape the team’s long-term vision and roadmap.
- Design, track, and communicate metrics to guide resourcing decisions.
- Communicate team plans to technical and non-technical audiences internally and externally.
- Provide user feedback and solutions through documentation, forums, bug reports, and internal support channels.
- Guide the development and effectiveness of team members.
- Advocate best practices for internal developers and Unity users.
Requirements
- Deep expertise in C# and C++.
- Compiler domain expertise and strong knowledge of compiler toolchain technology.
- Strong understanding of hardware architecture.
- Experience developing game engines, particularly proprietary engines.
- Excellent verbal and written communication skills and the ability to build relationships with global stakeholders.
- Experience developing cross-platform code between ARM and x64 is a plus.
- Experience working with remote or international teams is a plus.
- Prior use of Unity is a plus.
Benefits
- Comprehensive health, life, and disability insurance.
- Commute subsidy.
- Employee stock ownership.
- Competitive retirement or pension plans.
- Generous vacation and personal days.
- New-parent leave and family-care programs.
- Office food and snacks.
- Mental health and wellbeing programs and support.
- Employee Resource Groups.
- Global Employee Assistance Program.
- Training and development programs.
- Volunteering and donation matching program.
- Benefits vary by country and employment status; candidates are currently prioritized in the Eastern Time Zone.
Tech Stack
Categories
Gaming
About Unity
Unity is a public software company that builds the Unity real-time 3D engine and services for creating, operating, and monetizing games and interactive 3D content across mobile, PC, console, and XR. It sells subscription licenses and usage-based services such as cloud build, ads, and analytics to studios and enterprises in gaming, automotive, film, and AR/VR. Founded in 2004 and headquartered in San Francisco, it trades on the NYSE (U).
