Ubisoft

Site Reliability Engineer – AI Applications (M/W/X)

Ubisoft
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27 days ago
Saint-Mandé, FranceMid Level

Responsibilities

  • Operate and improve the reliability, scalability, performance, and cost efficiency of the AI platform, including the AI Gateway, MCP servers, LLM serving, retrieval services, and related platform components.
  • Define and maintain SLOs, SLIs, and error budgets to guide reliability decisions.
  • Build observability for infrastructure, services, and AI-specific signals such as latency, token throughput, model and provider errors, cost, saturation, and quality indicators.
  • Design graceful degradation, fallback, and failover strategies across models, providers, and regions.
  • Maintain safe deployment practices using GitLab CI/CD, infrastructure as code, automated testing, and progressive delivery.
  • Participate in incident response, post-incident reviews, capacity planning, runbook development, and reliability improvements.
  • Collaborate with software engineers, data scientists, ML engineers, security teams, and product stakeholders to productionize AI services.

Requirements

  • Proven experience in SRE, platform engineering, backend engineering, or infrastructure roles in compute-intensive, data-intensive, or distributed environments.
  • Strong knowledge of reliability engineering, including SLOs, error budgets, observability, capacity planning, incident management, and post-incident analysis.
  • Strong Python programming skills and practical Rust experience, or willingness to work deeply with Rust-based services.
  • Hands-on experience with cloud platforms, Docker, Kubernetes, production-grade service operations, CI/CD pipelines, and infrastructure as code.
  • Understanding of distributed systems, microservices, APIs, networking fundamentals, and production debugging.
  • Ability to collaborate across engineering, data, ML, security, and product teams.
  • Preferred experience includes AI gateways, MCP servers, LLM serving stacks, model routers, provider abstraction layers, RAG, agentic architectures, embeddings, vector databases, hybrid search, GPU-backed inference, high-throughput serving, serverless systems, event-driven systems, queues, streaming platforms, AI safety, governance, auditability, or data privacy.

Benefits

  • Permanent contract.
  • Office-based work at Ubisoft’s Saint-Mandé office; the building includes a gym.
  • Profit sharing, a yearly company savings plan, 25 paid time-off days, and 12 additional paid days off.
  • 50% of the transportation pass, lunch vouchers of 9€/day, healthcare for the employee and family, and additional Ubisoft perks.
  • 20 weeks of maternity leave and 7 weeks of paternity/co-parental leave.

Categories

DevOpsSite Reliability
Ubisoft

About Ubisoft

10,000+ employees

Ubisoft develops and publishes video games for console, PC, and mobile players worldwide, monetized through premium titles, downloadable content, live services, and the Ubisoft+ subscription. Founded in 1986 and headquartered in Saint-Mandé, France, it operates studios globally and is publicly traded on Euronext Paris. Franchises include Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, and Just Dance.

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