Scopely

Principal Software Engineer (Unity) - WWE Champions

Scopely
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5 days ago
Bengaluru, IndiaStaff+

Responsibilities

  • Lead the technical direction of major Unity client systems across gameplay, UI, live events, progression, offers, social features, and platform services.
  • Define and evolve architecture for a large Unity/C# codebase with emphasis on modularity, testability, performance, and maintainability.
  • Guide data-driven and live-ops systems involving event configuration, feature flags, localization, and structured data pipelines such as FlatBuffers.
  • Partner with design, product, QA, analytics, economy, backend, and live-ops stakeholders to align architecture with roadmap and operational needs.
  • Improve engineering effectiveness through tooling, build processes, code review standards, debugging practices, and technical documentation.
  • Lead incident analysis and production issue resolution across mobile client systems, platform integrations, monetization flows, and event features.
  • Mentor senior and mid-level engineers and influence cross-team technical decisions and engineering quality standards.

Requirements

  • 8+ years of professional software engineering experience, including significant experience with large production game clients or similarly complex interactive applications.
  • Deep expertise in C# and object-oriented software design.
  • Strong experience with Unity in large-scale production environments, ideally on mobile live-service titles.
  • Experience designing and maintaining scalable client architecture for gameplay systems, UI frameworks, event systems, or data-driven feature development.
  • Experience with iOS and Android development considerations, including integrations, performance tuning, memory management, and release readiness.
  • Strong understanding of client-side data pipelines, remote content and configuration, serialization, and schema-driven systems.
  • Experience with build automation, CI/CD workflows, and mobile game release pipelines.
  • Strong debugging and profiling skills across runtime behavior, performance, memory, and production stability.
  • Demonstrated ability to establish testing strategy and quality standards in large codebases.
  • Deep familiarity with live-service game development, including progression systems, gacha/offers, PvP or event systems, social features, analytics, and monetization.
  • Experience partnering with backend and live-ops teams to support rapid iteration on time-bound content and feature rollouts.
  • Ability to lead cross-team initiatives, make technical tradeoffs, and work through ambiguous constraints.
  • Bachelor’s degree in Computer Science or a related field, or equivalent practical experience.
  • Excellent communication, technical leadership, stakeholder alignment, mentorship, coaching, ownership, and judgment skills.
  • Passion for games and building stable, maintainable systems that support strong player experiences.

Tech Stack

C#iOSUnity

Categories

Gaming
Scopely

About Scopely

1,001-5,000 employees

Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.

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