Wargaming

Render Engineer (Unannounced Project)

Wargaming
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3 months ago
Nicosia, CyprusMid Level

Responsibilities

  • Implement new graphics features and improve existing ones.
  • Refactor and optimize rendering code and fix graphics bugs.
  • Write code according to established code-style requirements.
  • Create technical documentation.

Requirements

  • At least 2 years of commercial C++ development experience.
  • Experience with a graphics API such as DirectX, Vulkan, or OpenGL.
  • Experience writing shaders using GSL or HLSL.
  • Basic knowledge of linear algebra, including vectors, matrices, and quaternions.
  • Experience creating personal 3D demo applications or a personal game engine.
  • Experience with debugging and profiling tools such as Nsight, RenderDoc, and PIX.
  • Understanding of the graphics pipeline and GPU architecture.
  • Practical knowledge of DirectX 11, DirectX 12, or Vulkan.
  • Intermediate English proficiency is an additional advantage.

Benefits

  • 21 days of annual leave, increasing up to 25 days based on years of service.
  • Additional paid time off, including Personal Days, Birthday Leave, Marriage Leave, and Compassionate Leave.
  • Sick Leave, maternity leave, private healthcare, and a mental well-being program.
  • Career development, education opportunities, and company-funded English language courses upon manager approval.
  • Onsite gym and spa, subsidized onsite canteen, free drinks-equipped kitchen, and free parking near the Nicosia offices subject to availability.
  • Employee discounts, gaming account, company events, social clubs, seniority awards, and referral program.
  • Onsite role in the Nicosia office; CV should be submitted in English.

Tech Stack

Categories

Gaming
Wargaming

About Wargaming

1,001-5,000 employees

Wargaming is a privately held video game developer and publisher known for free-to-play multiplayer titles such as World of Tanks, World of Warships, and World of Tanks Blitz. Founded in 1998 and headquartered in Nicosia, Cyprus, it runs a games-as-a-service model across PC, console, and mobile with revenue from in-game purchases. The company serves a global player base and operates multiple studios and publishing offices worldwide.

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