1 month ago
Montréal, CanadaMid Level
Responsibilities
- Integrate game interfaces using UMG and Blueprints in Unreal Engine and connect them to game systems.
- Connect menus, HUDs, and widgets to gameplay systems and data.
- Create reusable UI components and help maintain existing UI development frameworks.
- Implement navigation and input handling for controllers, mouse, and keyboard.
- Diagnose and fix UI logic, layout, performance, and integration issues.
- Collaborate with UI/UX, art, design, and programming teams.
Requirements
- Experience creating interfaces in Unreal Engine using UMG and Blueprints.
- Understanding of Blueprint programming, events, interfaces, and data flow.
- Strong debugging and problem-solving skills.
- Knowledge of UI navigation, input handling, resolution adaptation, and localization.
- Ability to translate mockups and design specifications into functional, maintainable interfaces.
- Strong communication and collaboration skills.
- Experience with Common UI in Unreal Engine, knowledge of C++, console development, professional game development, or a relevant portfolio are advantageous.
Benefits
- Health and wellness programs.
- Time off to recharge.
- Financial well-being support.
- Life and family support.
- Volunteer and community initiatives.
- Learning and development opportunities.
- Exclusive perks.
- Employees may be eligible for annual and long-term incentives depending on role, location, and eligibility.
- The role is based with Skeleton Key’s growing Montréal, Québec team.
About Hasbro
Hasbro is a public company that designs and sells toys, tabletop and digital games, and entertainment tied to its franchises for consumers and fans. Its portfolio includes Monopoly, Nerf, Transformers, Magic: The Gathering, Dungeons & Dragons, Play-Doh, and Peppa Pig, and it monetizes through product sales and IP licensing. Founded in 1923 and headquartered in Pawtucket, Rhode Island, Hasbro is listed on NASDAQ.
