Apple

On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning

Apple
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5 hours ago
Cupertino, CA, USASenior
H1B sponsor

Responsibilities

  • Build graph compilation and runtime systems for efficient on-device machine learning model execution.
  • Develop compiler optimizations, runtime components, and machine learning operator primitives for Apple products.
  • Support model authoring, optimization, transformation, execution, debugging, profiling, and analysis across the ML development workflow.
  • Create infrastructure and toolchains for machine learning workloads running on Apple devices and resource-constrained embedded systems.

Requirements

  • Master’s degree or equivalent experience in Computer Science, Engineering, or a related subject area.
  • High proficiency in C++ or Swift and familiarity with Python.
  • Experience with a compiler stack such as MLIR, LLVM, or TVM.
  • Familiarity with operating systems, embedded programming, and parallel programming.
  • Sound understanding of machine learning fundamentals and common architectures such as Transformers.
  • Strong communication skills, including communication with multifunctional audiences.
  • Preferred: experience with on-device ML stacks such as TFLite, ONNX, or ExecuTorch.
  • Preferred: experience with ML authoring frameworks such as PyTorch, TensorFlow, or JAX.
  • Preferred: experience with accelerators or GPU programming.

Tech Stack

C++PythonPyTorchSwiftTensorFlow
Apple

About Apple

10,000+ employees

Apple designs and sells consumer electronics, software, and services for consumers and professionals worldwide, including iPhone, Mac, iPad, Apple Watch, and AirPods, plus platforms like iOS/macOS and services such as the App Store, iCloud, Music, and TV+. Its business combines device sales with services and subscriptions and in-house silicon design. Founded in 1976, Apple is headquartered in Cupertino, California, and trades on NASDAQ as AAPL.

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