Staff Software Engineer - Unpublished R&D Product
Riot Games
8 months ago
Sydney, Australia
Staff+
H1B Sponsor
Responsibilities
- Lead the design and development of scalable, performant systems.
- Drive technical discussions and decision-making across gameplay, engine, or tooling components.
- Collaborate with producers, designers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Give feedback to product leaders about product direction and player affinity.
Requirements
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C++ and deep knowledge of software engineering fundamentals.
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
- Experience building games.
Benefits
- Open paid time off policy and paid parental leave for both primary and secondary carers.
- Flexible work schedules to fit your lifestyle.
- Co-op gaming areas and a play fund for broadening knowledge of players and community.
- Medical Insurance that covers you and your dependents.
- Employee Assistance Program and wellness fund.
- Donation matching of time and money to registered charities.
- Learning and Development opportunities.
Tech Stack
C++GitUnreal Engine
Categories
BackendGaming