3 months ago
São Paulo, Brazil +3 moreStaff+
Responsibilities
- Lead the technical implementation of gameplay systems in Unreal Engine 5.
- Architect and maintain multiplayer, networking, dedicated-server, and server-side gameplay systems.
- Drive engineering best practices, code quality, scalability, and runtime performance optimization.
- Integrate game clients with backend platform services such as identity, inventory, commerce, matchmaking, and social systems.
- Collaborate with technical art, creative, production, and stakeholder teams to align technical execution with project goals.
- Mentor engineers and provide technical leadership across the project.
- Support cloud-delivered interactive experiences and scalable online environments.
Requirements
- Strong expertise in Unreal Engine 5.
- Advanced knowledge of C++ and Blueprints.
- Proven experience building and shipping multiplayer gameplay systems.
- Deep understanding of networking, dedicated servers, and online infrastructure.
- Experience with gameplay architecture and performance optimization.
- Experience integrating game clients with backend platform services.
- Strong technical leadership and mentoring experience.
- Ability to work across engineering, art, and production disciplines.
- Excellent communication and problem-solving skills.
- Experience with cloud-streamed or online interactive experiences, persistent online worlds, immersive virtual platforms, scalable multiplayer environments, live systems, technical prototyping, or platform-level systems is preferred.
Benefits
- Unlimited flexible time off.
- Personalized career roadmap.
- Professional development through training and educational opportunities.
- Comprehensive physical, mental, and emotional well-being benefits.
- Background checks may be conducted after the final interview stage where permitted by law.
Tech Stack
Categories
Gaming
About Xsolla
Xsolla builds commerce and monetization infrastructure for video games, offering payment processing, merchant-of-record services, storefronts, subscriptions, and anti-fraud tools for developers and publishers. The privately held company, founded in 2005 and headquartered in Sherman Oaks, California, supports direct-to-consumer sales and global tax/compliance across many regions and payment methods. Its platform targets studios from indie to AAA and powers distribution, marketing, and in-game purchases.
