Machine Learning Intern
Epic Games2 months ago
Tokyo, JapanIntern
Base Salary
$111k - $167k/yr
Responsibilities
- Create machine learning models for player safety, game agents, world and scene generation, game logic generation, developer tools, and improved user experience
- Collaborate with research scientists and engineers on applied research problems
- Own data analysis and data creation with support from an internal labeling team
- Design, implement, and experiment with models end to end
- Gain exposure to engineering work involved in deploying models at scale
Requirements
- An ongoing or recently completed within the last 12 months PhD in Computer Science, Mathematics, AI, or a related field; recent MSc graduates in the same fields may also be considered
- Experience building models or algorithms in computer vision, natural language processing, or speech/audio/acoustic processing
- Hands-on knowledge of modern deep learning methods, including Transformers, LLM fine-tuning, and diffusion models
- Strong coding skills in Python and the standard machine learning stack, including PyTorch, NumPy, SciPy, and scikit-learn
- Game development experience in C++ or C#, including personal projects, is desirable
- Must have existing authorization to work in the UK, US, or Canada for the full internship duration
Benefits
- Paid internship lasting 6–12 months with flexible start dates throughout 2026/2027
- Full-time option at 40 hours per week or part-time option at 20 hours per week
- Locations available in select regions within the UK, US, or Canada, including CA, NYC, and WA
- Employees may be eligible for benefit plans and discretionary incentive programs
- Applicants must already have the right to work in the UK, US, or Canada; visa sponsorship is unavailable
Categories
GamingML Engineering
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.