Machine Learning Intern
Epic Games1 month ago
Tokyo, JapanIntern
Base Salary
$111k - $167k/yr
Responsibilities
- Develop state-of-the-art machine learning models across vision, language, speech, embodied agents, and game development.
- Research AI-backed interactive characters, game agents, 3D tracking, reinforcement learning, speech systems, world building, diffusion models, player safety, recommendations, localization, and model distillation.
- Work with Epic research scientists and engineers on projects connected to Unreal Engine, Fortnite, and other Epic products.
- Conduct research intended for publication in top-tier conferences and journals.
Requirements
- Be currently pursuing or have completed within the last 12 months a PhD in Computer Science, Mathematics, AI, or a related field.
- Have a record of publication in top conferences or journals.
- Have experience implementing deep learning algorithms for computer vision, natural language processing, or speech/audio processing.
- Have hands-on knowledge of state-of-the-art machine learning methods, including Transformers, diffusion models, and reinforcement learning.
- Have experience with foundation-model post-training, including supervised fine-tuning, preference training, and reinforcement learning.
- Demonstrate excellent coding and experimental engineering skills, including effective use of modern AI development tools.
- Game development experience with C++ or C# is desirable.
Benefits
- Paid internship lasting 5–12 months initially, depending on location.
- Flexible start dates throughout 2026/2027.
- Full-time schedule of 40 hours per week or part-time schedule of 20 hours per week.
- Available in select regions within the UK, US, or Canada.
- Research by Epic interns is regularly published in top-tier conferences.
Tech Stack
Categories
AI Research
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.