Swarm Aero

Software Engineer, Real-Time Systems (Early Career)

Swarm Aero
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29 days ago
Remote, United StatesEntry Level

Base Salary

$170k - $220k/yr

Responsibilities

  • Build and ship features for a real-time Command & Control system directing swarms of heterogeneous aircraft.
  • Develop systems that maintain state and responsiveness when communications degrade or fail.
  • Work across interface and backend service layers to solve the most pressing technical problems.
  • Prototype representations and controls for vehicle telemetry, sensor data, and scheduling.
  • Own features end to end from problem definition through design, implementation, and deployment.

Requirements

  • Degree in Computer Science or a related technical field, or equivalent self-taught depth.
  • Strong fundamentals in data structures, algorithms, concurrency, networking, and systems.
  • Evidence of building technically challenging projects such as a renderer, emulator, game, compiler, multiplayer server, robotics project, or substantial open-source contribution.
  • Ability to write code across multiple layers of the stack.
  • Preferred qualifications include competitive programming, game development, simulation, performance-sensitive systems, real-time or distributed systems, graphics, video streaming protocols, geospatial applications, and fluency in Go, C++, or Rust.

Benefits

  • Meaningful equity, medical, dental, vision, and 401(k) benefits.
  • PTO, paid sick leave, paid parental leave, and a monthly wellness stipend.
  • Daily catered lunch at the office.
  • Opportunity for direct impact on a national security mission with an early-stage engineering team.

Tech Stack

Categories

Swarm Aero

About Swarm Aero

51-200 employees

Swarm Aero develops swarming unmanned aircraft and command-and-control software that coordinate thousands of heterogeneous autonomous drones for defense and national security operations. The privately held company, founded in 2022, is building an aircraft purpose-built for swarm deployments and a distributed perception and sensor-fusion stack to give operators a shared picture of the battlespace.

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