Apple

Software Engineer, Internal Tools - Media, Graphics & Compute Tech

Apple
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26 days ago
USA (city not specified)Senior
H1B sponsor

Responsibilities

  • Design and develop scalable applications, services, and platform infrastructure for the Streaming Media Ecosystem.
  • Build tooling and automation frameworks that enable rapid, reliable delivery of streaming-media software.
  • Automate engineering workflows and identify opportunities to improve cross-functional team efficiency.
  • Develop highly available systems and troubleshoot complex distributed systems.
  • Explore GenAI and agentic tooling to improve internal engineering workflows.

Requirements

  • At least 8 years of software development experience.
  • Strong proficiency in Python or a similar programming language.
  • Demonstrated expertise debugging complex systems.
  • Experience architecting and implementing large-scale distributed systems.
  • Preferred: proficiency in multiple programming languages.
  • Preferred: familiarity with application performance profiling and benchmarking.
  • Preferred: hands-on experience building applications or developer tooling using LLM APIs, AI agents, retrieval-augmented generation, or the Model Context Protocol.

Tech Stack

iOSmacOSPython

Categories

Apple

About Apple

10,000+ employees

Apple designs and sells consumer electronics, software, and services for consumers and professionals worldwide, including iPhone, Mac, iPad, Apple Watch, and AirPods, plus platforms like iOS/macOS and services such as the App Store, iCloud, Music, and TV+. Its business combines device sales with services and subscriptions and in-house silicon design. Founded in 1976, Apple is headquartered in Cupertino, California, and trades on NASDAQ as AAPL.

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