1 day ago
Base Salary
$152k - $242k/yr
Responsibilities
- Understand, modify, and improve NVIDIA’s proprietary GPU compiler backend written in C++.
- Design and develop compiler passes and optimizations that produce high-performance, robust, and maintainable compiler tools.
- Collaborate with global compiler, hardware, and application teams on improvements and problem resolution.
- Contribute to deep-learning compiler technology across architecture design, support, and functional languages.
Requirements
- Bachelor’s degree in Computer Science or Engineering, or equivalent experience.
- At least 4 years of compiler code-generation experience.
- Excellent hands-on C++ programming skills.
- Strong software engineering background focused on robust and maintainable solutions.
- Good communication and documentation skills, with self-motivation.
Benefits
- Competitive base salary of $152,000-$241,500, plus equity and benefits.
- Applications accepted at least until October 19, 2026.
About Nvidia
Nvidia designs and sells GPUs and accelerated computing platforms for data centers, AI/ML, graphics, gaming, and automotive, monetizing through hardware, software platforms (CUDA, AI frameworks), and systems like DGX and networking. Customers include cloud providers, enterprises, researchers, and OEMs. Founded in 1993 and headquartered in Santa Clara, it is a public company traded on NASDAQ under NVDA.
