Riot Games

Staff Software Engineer, Gameplay - Unpublished R&D Product

Riot Games

Apply
about 1 year ago
Los Angeles, CA, USA
Staff+
H1B Sponsor

Responsibilities

  • Identify, prioritize, and help implement game systems, features, and content for a new title.
  • Collaborate with product and discipline leads to identify focus areas and provide solutions for development.
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems.
  • Help shape the technical direction and standards for the team.
  • Make substantial contributions to the codebase.
  • Mentor other engineers on the team in all aspects of game development.
  • Collaborate closely with art, design, and other disciplines on the team.

Requirements

  • 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc).
  • 2+ years of experience working on a networked game.
  • Fluency in C++.
  • BS in Computer Science, or proven understanding of Computer Science fundamentals.
  • Experience collaborating with teammates across multiple disciplines.

Benefits

  • Open paid time off policy.
  • Flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave for you, your spouse/domestic partner, and children.
  • 401k with company match.

Tech Stack

C++UnityUnreal Engine

Categories

Gaming