Staff Software Engineer, Gameplay - Unpublished R&D Product
Riot Games
about 1 year ago
Los Angeles, CA, USA
Staff+
H1B Sponsor
Responsibilities
- Identify, prioritize, and help implement game systems, features, and content for a new title.
- Collaborate with product and discipline leads to identify focus areas and provide solutions for development.
- Lead and contribute to architecture requirements, technical design, and implementation for relevant systems.
- Help shape the technical direction and standards for the team.
- Make substantial contributions to the codebase.
- Mentor other engineers on the team in all aspects of game development.
- Collaborate closely with art, design, and other disciplines on the team.
Requirements
- 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc).
- 2+ years of experience working on a networked game.
- Fluency in C++.
- BS in Computer Science, or proven understanding of Computer Science fundamentals.
- Experience collaborating with teammates across multiple disciplines.
Benefits
- Open paid time off policy.
- Flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
Tech Stack
C++UnityUnreal Engine
Categories
Gaming