2 days ago
Base Salary
$174k - $285k/yr
Responsibilities
- Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
- Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions.
- Collaborate with game studios, software developers, industry partners, graphics architects, compiler teams, driver teams, and software engineering teams.
- Develop tools, samples, proof-of-concepts, and technical guidance for maximizing application performance on Intel platforms.
- Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads.
- Influence product direction and engineering decisions through data-driven analysis and customer insights.
- Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance.
- Represent Intel in technical discussions, partner engagements, and industry events when appropriate.
- Provide internal feedback on emerging graphics trends, developer needs, and ecosystem opportunities.
Requirements
- Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
- At least 5 years of experience in software engineering, graphics engineering, game engine development, performance engineering, or related fields.
- Experience developing software using C++.
- Experience working with Unreal Engine.
- Experience profiling, debugging, optimizing, or tuning software performance.
- Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
- Preferred: experience with DirectX 12, Vulkan, Metal, modern graphics APIs, Unreal Engine rendering technologies, shader development, GPU architecture, graphics drivers, compiler technologies, graphics software stacks, AAA games, Intel GPU technologies, developer or customer support, and technical presentations.
Benefits
- Competitive benefits package including health, retirement, vacation, stock bonuses, and other benefit programs.
- Hybrid work model allowing employees to split time between the assigned Intel site and off-site work.
- Primary location is Intel’s Folsom, California site; the role is listed as Shift 1 in the United States.
- Annual US salary range is $173,660.00-$284,580.00.
Tech Stack
C++Unreal Engine
Categories
Gaming
About Intel
Intel is a public semiconductor company that designs and manufactures CPUs and other silicon for PCs, servers, networking, edge, and embedded systems, and also offers foundry services plus AI and graphics accelerators. Founded in 1968 and headquartered in Santa Clara, it sells primarily to OEMs, cloud providers, and device makers worldwide. Its portfolio includes x86 processors (Core and Xeon), Ethernet and chipset products, and the Mobileye autonomous driving platform.
