5 days ago
Ho Chi Minh City, VietnamSenior
Responsibilities
- Convert existing games into engaging playable ad experiences.
- Explore and implement web-based playable game approaches using Cocos Creator, Phaser, PixiJS, TypeScript, and JavaScript.
- Design reusable, modular, data-driven templates for rapid asset, level, theme, and endcard customization.
- Build automation-ready workflows for asset processing, configuration generation, batch variants, packaging, previews, technical QA, and publishing.
- Develop and maintain lightweight HTML5 playable builds with responsive behavior and optimized runtime performance.
- Integrate lifecycle, CTA, custom tracking, analytics, and A/B testing events, and troubleshoot platform, SDK, and ad-network issues.
- Lead technical explorations, code reviews, and documentation standards while mentoring other playable developers.
Requirements
- Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow.
- Strong experience with at least one web game or playable framework, such as Cocos Creator, Phaser, or PixiJS, using TypeScript and/or JavaScript.
- Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input, and device orientation.
- Experience with Node.js/npm, Webpack, Vite, or equivalent tooling for bundling lightweight HTML5 builds.
- Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production.
- Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA, or publishing workflows.
- Strong knowledge of performance and build-size optimization, including compression, texture atlases, minification, and runtime profiling.
- Experience with SDKs, CTA/lifecycle events, analytics, or ad-network-specific requirements is highly valued.
- Ability to use Python, JavaScript/TypeScript, or shell scripting for automation.
- PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, and SALA/Snapbeat or similar automation systems are strong pluses.
- Hardworking, collaborative, curious, passionate about games, and able to learn and grow in a fast-paced environment.
Benefits
- Competitive salary based on experience, plus a 13th-month salary, annual performance bonus, and game incentive.
- Flexible working time.
- Personal learning and well-being budget, team-building budget, and lunch and parking allowance.
- Internal training, sharing activities, international conferences, and e-learning opportunities including Udemy and LinkedIn Learning.
- Music and employee engagement events, plus an Employee Assistance Program for mental health and well-being.
- 12 days of paid annual leave and 10 days of paid sick leave.
- 12 working-from-home days per year.
- Attractive relocation package for several positions.
Tech Stack
Categories
Gaming
