Amanotes

Junior/Middle Game Unity Developer (Playable Ads) - (Based in HCMC)

Amanotes
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4 years ago
Ho Chi Minh City, VietnamEntry Level

Responsibilities

  • Build mini, data-driven versions of existing games as playable ads.
  • Collaborate with User Acquisition and Creative teams on gameplay focus, user journeys, key messages, target geographies, hypotheses, and strategies.
  • Code, maintain, package, test, and optimize playable ads using Unity and C# across advertising networks.
  • Animate and integrate creative assets and build customizable, instrumented interactive end cards for A/B testing.
  • Improve template-based playable production workflows for rapid iteration.
  • Create and iterate playable ad variants to test hypotheses and maximize conversion.
  • Use AI-assisted development and in-house tools to accelerate coding, refactoring, documentation, and mass production.

Requirements

  • 6–12 months of experience with Unity or mobile game development.
  • Experience using C# to create engaging, lightweight playable ads.
  • Familiarity with casual or hyper-casual games is preferred, and music or rhythm game experience is a strong plus.
  • Experience with web game frameworks such as Cocos or Phaser is a plus.
  • Ability to apply common game programming patterns including singleton, observer, facade, and object pooling.
  • Experience with Luna is a strong plus but not required; training is provided.
  • Ability to use English for documentation, communication with the Luna team, and technical issue explanation.
  • Collaborative, curious, hardworking, adaptable, and passionate about games.

Benefits

  • Competitive salary based on experience, 13th month salary, annual performance bonus, and game incentive.
  • Flexible working time, 12 work-from-home days per year, and an attractive relocation package for several positions.
  • Personal learning and well-being budget, team-building budget, lunch and parking allowance, and learning activities including training, conferences, Udemy, and LinkedIn Learning.
  • Engaging music events and an Employee Assistance Program supporting mental health and well-being.
  • 12 days of paid annual leave and 10 days of paid sick leave.

Tech Stack

C#Unity

Categories

Gaming
Amanotes

About Amanotes

201-500 employees
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