Nvidia

System Software Engineering Intern, GPU - 2027

Nvidia
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1 day ago
Remote, Poland or Warsaw, PolandIntern

Responsibilities

  • Profile game engines such as UE5 and use graphics frameworks to improve game performance for cloud-based GPUs.
  • Perform GPU pre-silicon and post-silicon performance profiling and tuning.
  • Work on system-level debugging and performance analysis.

Requirements

  • Pursuing a BS, MS, or PhD in an engineering or computer science-related discipline.
  • Demonstrated hands-on technical background with excellent C and C++ programming skills.
  • Experience with Perl or Python and graphics rendering APIs such as DX11 or DX12.
  • Familiarity with computer system architecture, microprocessor and microcontroller fundamentals, caches, buses, memory controllers, and DMA is an asset.
  • Experience with complex system-level debugging is valuable.
  • Understanding of game engines, KVM, virtual machines, Docker, or large-scale code profiling is advantageous.

Benefits

  • Internship pay in Poland is PLN 117,750–204,100 annually, pro-rated for the internship duration.

Tech Stack

Categories

EmbeddedGaming
Nvidia

About Nvidia

10,000+ employees

Nvidia designs and sells GPUs and accelerated computing platforms for data centers, AI/ML, graphics, gaming, and automotive, monetizing through hardware, software platforms (CUDA, AI frameworks), and systems like DGX and networking. Customers include cloud providers, enterprises, researchers, and OEMs. Founded in 1993 and headquartered in Santa Clara, it is a public company traded on NASDAQ under NVDA.

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