
Behaviour Interactive
Open Positions at Behaviour Interactive
13 open positions
Behaviour is seeking a Senior Backend Programmer to build reliable backend services and operational systems for its internal R&D team. The role focuses on studio-wide developer enablement, scalable architecture, and production reliability.
Build and Pipeline Programmer responsible for optimizing production pipelines and developing tools that improve the efficiency, performance, and quality of video game development. The role supports Dead by Daylight and works with engineers and leads across a modern game development environment.
Build and optimize the core systems powering 7 Days to Die, including gameplay, world simulation, engine functionality, and procedurally generated worlds. You’ll help shape a major survival franchise across PC and modern console platforms.
Senior Systems Programmer responsible for designing and optimizing the C++ systems that power Dead by Daylight across PC and console platforms. The role focuses on performance, stability, memory management, and scalable technology for a large live multiplayer game.
Build backend tools, services, and operational systems that empower game-production teams at Behaviour Interactive. This role combines Node.js development with cloud infrastructure, CI/CD, testing, and performance optimization.
Lead the technical foundation of Dead by Daylight by architecting and optimizing scalable C++ systems across PC and console platforms. This principal role combines hands-on systems programming, technical leadership, performance engineering, and mentorship on a large-scale live multiplayer game.
Build and improve the animation systems, tools, and pipelines that empower the Dead by Daylight team to create exceptional game experiences. This senior role combines technical animation expertise, programming, and game-engine integration.
Build and maintain the technical animation pipeline for Dead by Daylight, spanning Maya, Unreal Engine, procedural animation, rigging, facial animation, and multiplayer gameplay systems. This role combines animation technology, pipeline automation, performance optimization, and tools development in a live game environment.
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