
Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
Open Positions at Electronic Arts
15 open positions
Build and optimize high-quality C++ software that powers DICE’s Battlefield games. This 12-month contract role focuses on low-level performance, debugging, and advancing game development technology.
Develop tools and content pipelines for an unannounced game project, improving the productivity, scalability, and stability of content creation. The role focuses on event systems, local databases, audio workflows, and 3D cinematic development using EA’s Frostbite engine.
Software Engineer III on Respawn’s Quality Engineering team, building automation, tools, and systems that support game and editor workflows. The role combines game development, quality engineering, technical design, and mentorship.
Build the backend platform and developer tooling behind EA’s AI-driven game testing systems. You’ll help scale autonomous-agent development, deployment, and evaluation across EA’s game portfolio.
Build and evolve core Career Mode and Tournament experiences for EA SPORTS FC using C++, game logic, UI systems, tools, and pipelines. You’ll ship features that reach a global community of football fans.
Build and ship on-device machine learning systems that run directly within EA games and the Frostbite engine. This role combines production ML engineering, C++ performance optimization, and real-time game technology.
Build scalable .NET backend systems and developer tools that improve software stability, quality telemetry, and delivery across EA’s global game titles. This senior role combines hands-on development, architecture, reliability, and technical mentorship.
Build and operate Kubernetes-based platforms, cloud infrastructure, and automation that support reliable game development and AI/ML workloads at scale. This role combines DevOps, MLOps, observability, and production reliability engineering.
Senior Technical Artist focused on building artist-facing tools and content pipelines for EA SPORTS F1. You’ll bridge art and engineering to make game content creation more reliable, scalable, and efficient.
Build and evolve the core systems and shared engine powering EA SPORTS FC across platforms. This role focuses on performance, tooling, workflow improvements, and systems-level engineering for a major sports game franchise.
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