
Riot Games
Riot Games develops and publishes online multiplayer games for PC and mobile, including League of Legends, Valorant, Teamfight Tactics, Legends of Runeterra, and Wild Rift. The company operates free-to-play titles monetized via in-game purchases and runs global esports leagues and events around its franchises. Founded in 2006 and headquartered in Los Angeles, Riot is a subsidiary of Tencent with offices worldwide.
Open Positions at Riot Games
47 open positions
Build and evolve Riot’s Vanguard Anti-Cheat client services to protect multiplayer games from sophisticated cheating. This senior role combines low-level Windows engineering, kernel-mode development, reverse engineering, and security research.
Lead the architecture, implementation, optimization, and governance of Riot’s global OneStream finance platform. Partner with Finance, Game Ops, and external vendors to deliver scalable EPM solutions and integrated financial systems.
Riot Games is seeking a Senior Software Engineer to build and operate reliable, scalable backend services and tools for its Tech Foundations team in Shanghai. The role focuses on China-specific requirements, distributed systems, live-service operations, and high-quality game infrastructure.
Lead the technical direction of Wild Rift’s mobile client across architecture, rendering, performance, and device scalability. This principal-level role shapes the multi-year roadmap and delivers high-quality Unity experiences across iOS and Android devices.
Build globally scalable backend services and infrastructure for Riot Games’ unpublished, genre-defining game. This Staff-level role combines deep backend engineering, reliability, cloud infrastructure, and technical mentorship.
Build state-of-the-art machine learning tools that automate repetitive audio-production work for Riot Games’ sound designers and audio teams. The role focuses on generative audio, speech, music modeling, and audio representation learning in a staff-level engineering capacity.
Build advanced 3D machine learning tools that automate tedious modeling, retopology, texturing, and asset-preparation work for Riot Games’ artists. This staff-level role combines state-of-the-art 3D ML research with production-focused tooling for game development.
Build state-of-the-art machine learning tools that accelerate animation workflows at Riot Games, helping animators spend more time on performance and expression. You’ll work across motion processing, character control, retargeting, and rig-related tooling for League of Legends.
Riot Games is seeking a Principal DevOps / Site Reliability Engineer to own the reliability, scalability, observability, and operational foundations of its AI Efficiency platform. The role combines infrastructure leadership, incident management, developer enablement, and responsible adoption of AI-assisted operational workflows.
Build the internal platforms, automation, and operational guardrails that make Riot’s AI services and developer workflows scalable, reliable, and easy to use. This principal-level role combines platform engineering, reliability, developer productivity, and responsible AI-assisted engineering automation.
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