2 days ago
Remote, PortugalSenior
Responsibilities
- Develop and optimize real-time rendering features for mobile platforms using Vulkan on Android and Metal on iOS.
- Implement clustered/meshlet-based geometry systems, GPU-driven visibility, culling, and level-of-detail techniques.
- Integrate clustered or tiled lighting, temporal anti-aliasing, super-resolution, and real-time global illumination features.
- Write and optimize HLSL, GLSL, and MSL shaders for power-efficient mobile performance.
- Profile GPU and CPU performance and analyze rendering bottlenecks using graphics profiling tools.
- Design GPU memory layouts, draw-submission strategies, and render-pass optimizations for tile-based GPUs.
- Collaborate with engine and content teams to achieve visual quality and performance goals across platforms.
- Monitor rendering trends and recommend improvements to the graphics pipeline.
Requirements
- At least 5 years of graphics programming experience focused on mobile platforms.
- Strong C++ skills and experience with performance-critical rendering code.
- Strong knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline, including extending or customizing SRPs.
- Understanding of mobile GPU architecture, including tiling, bandwidth, and power constraints.
- Proficiency with GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering, GPU-driven pipelines, and modern culling and visibility approaches.
- Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions is preferred.
- Background in custom engine development or low-level rendering systems is preferred.
- Contributions to open-source graphics tools or technical publications are preferred.
- Cross-platform rendering experience beyond mobile, including PC or console, is preferred.
Benefits
- Remote work is available in the UK, Ireland, Portugal, or Spain.
- Hybrid work is available from the Barcelona hub.
- Visa sponsorship is supported from any location.
Tech Stack
Categories
Gaming
About Scopely
Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.