2 days ago
Remote, United KingdomSenior
Responsibilities
- Develop and optimize real-time rendering features on mobile platforms using Vulkan for Android and Metal for iOS.
- Implement clustered and meshlet-based geometry systems, GPU-driven visibility, culling, and LOD.
- Integrate clustered or tiled lighting, temporal anti-aliasing, super-resolution, and real-time global illumination features.
- Write and optimize HLSL, GLSL, and MSL shaders for power-efficient mobile performance.
- Profile GPU and CPU performance using RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
- Design GPU memory layouts, draw submission strategies, and render pass optimizations for tile-based GPUs.
- Collaborate with engine and content teams to meet visual quality and performance goals across platforms.
- Monitor rendering trends and recommend improvements to the graphics pipeline.
Requirements
- 5+ years of graphics programming experience focused on mobile platforms.
- Strong C++ skills and experience with performance-critical rendering code.
- Solid knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline, including extending or customizing SRPs.
- Understanding of mobile GPU architecture, including tiling, bandwidth, and power constraints.
- Proficiency in GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering, GPU-driven pipelines, and modern culling and visibility approaches.
- Experience with UE5 Nanite/Lumen or equivalent advanced rendering solutions is a bonus.
- Background in custom engine development or low-level rendering systems is a bonus.
- Open-source graphics tool contributions, technical publications, and cross-platform PC or console rendering experience are bonus qualifications.
Benefits
- Remote work is available in the UK, Ireland, Portugal, and Spain, or hybrid work from the Barcelona hub.
- The company can support visa sponsorship from any listed location.
- The role contributes to an unannounced cross-platform Strategy/MMO game within a global video game company.
Tech Stack
Categories
Gaming
About Scopely
Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.