Electronic Arts

Master Thesis Software Engineer Intern

Electronic Arts
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4 hours ago
Gothenburg, SwedenIntern

Responsibilities

  • Develop a Master’s thesis project addressing a game-development problem in collaboration with the DICE team.
  • Explore machine learning, generative AI, natural language processing, telemetry, logs, code history, assets, and configuration changes as appropriate to the selected topic.
  • Investigate crash analysis and grouping, automated session replay and reproduction, or related research topics.
  • Apply individually and reference a thesis partner when working as a pair.

Requirements

  • Pursuing an MSc in Computer Science or a similar discipline.
  • Associated with a university or other Swedish education program that includes a planned internship period.
  • Interest in working in games.
  • Experience with Unity, Unreal, Maya, or Houdini.
  • Experience with C++ or C#, depending on the thesis topic.
  • Submit an up-to-date CV and an English cover letter explaining the proposed project and its fit with the applicant’s interests and skills.

Benefits

  • Six-month internship contract.
  • Hybrid work model with a minimum of three days onsite.
  • Preferred locations are Stockholm or Gothenburg.
  • Start date is late January 2027.
  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness support.

Tech Stack

C#C++Unity

Categories

Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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