
Master Thesis Software Engineer Intern
Electronic Arts4 hours ago
Gothenburg, SwedenIntern
Responsibilities
- Develop a Master’s thesis project addressing a game-development problem in collaboration with the DICE team.
- Explore machine learning, generative AI, natural language processing, telemetry, logs, code history, assets, and configuration changes as appropriate to the selected topic.
- Investigate crash analysis and grouping, automated session replay and reproduction, or related research topics.
- Apply individually and reference a thesis partner when working as a pair.
Requirements
- Pursuing an MSc in Computer Science or a similar discipline.
- Associated with a university or other Swedish education program that includes a planned internship period.
- Interest in working in games.
- Experience with Unity, Unreal, Maya, or Houdini.
- Experience with C++ or C#, depending on the thesis topic.
- Submit an up-to-date CV and an English cover letter explaining the proposed project and its fit with the applicant’s interests and skills.
Benefits
- Six-month internship contract.
- Hybrid work model with a minimum of three days onsite.
- Preferred locations are Stockholm or Gothenburg.
- Start date is late January 2027.
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness support.
Tech Stack
Categories
GamingML Engineering
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.