
Intern, Software Engineering (November 2026)
Dolby Laboratories3 months ago
Wrocław, PolandIntern
Responsibilities
- Work with media formats and streaming techniques.
- Develop and maintain software tools for media processing and content distribution.
- Collaborate with software engineers to identify and resolve media encoding and playback issues.
- Review system architectures and system behaviors.
- Implement build-system solutions supporting software development.
Requirements
- Be working toward a B.S. or M.S. in Computer Science, Software Engineering, or a comparable field.
- Have experience with audio and video processing solutions and an understanding of audio signal processing.
- Have experience in frontend or full-stack software development.
- Have experience writing C++ and JavaScript code.
- Preferred: knowledge of GStreamer, AVFoundation, Electron, Qt, common media formats and protocols, Git, build systems, and cross-platform development.
- Preferred: experience using AI-assisted software development tools and debugging complex software issues.
Benefits
- Flexible Flex Work approach supporting where, when, and how employees work best.
- Collegial culture, challenging projects, recognition for contributions, and compensation and benefits.
- Internship term begins in November 2026.
- Position is with Dolby Poland Sp. z o.o. in Wrocław, Poland.
Tech Stack
Categories
About Dolby Laboratories
Dolby Laboratories develops audio, imaging, and voice technologies—such as Dolby Atmos and Dolby Vision—licensed to device makers, streaming platforms, game studios, and cinemas. The NYSE-listed company (ticker: DLB), founded in 1965 and headquartered in San Francisco, also provides software and hardware for content creation and playback, generating revenue primarily from technology licensing and cinema products used in theaters worldwide.