Electronic Arts

Software Engineer, C++ (12 Month Temporary)

Electronic Arts
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3 hours ago
Bucharest, RomaniaMid Level

Responsibilities

  • Design and implement features for EA SPORTS FC Ultimate Team and other game modes.
  • Design, maintain, implement, test, and debug code, pipelines, components, and packages.
  • Improve the UI framework and Frostbite add-ons used to build game features.
  • Collaborate with server engineers, production, and interface designers to gather requirements and write technical design specifications.
  • Work with team managers and peers to develop EA SPORTS FC Ultimate Team features.
  • Analyze and resolve complex issues in existing and unfamiliar code.

Requirements

  • At least 4 years of C++ software development experience.
  • Experience with object-oriented programming and object-oriented design principles.
  • Experience with UI technologies such as Qt, Unity, Unreal UI frameworks, or web front-end development is preferred.
  • Familiarity with ActionScript, Python, Lua, C#, and SQL is preferred.
  • Demonstrated curiosity, openness to new technologies, and ability to apply new knowledge.
  • Ability to build strong partnerships with peers and stakeholders.

Benefits

  • The role is a 12-month temporary position.
  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and career and community wellness support.

Tech Stack

ActionScriptC#C++LuaPythonSQLUnity

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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