about 4 hours ago
Responsibilities
- Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting and temporal anti-aliasing.
- Assist in the development of real-time global illumination features ensuring scalability across devices.
- Write and optimize shaders for power-efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using various profiling tools.
- Contribute to GPU memory layout design and render pass optimizations for tile-based GPUs.
- Collaborate closely with engine and content teams to meet quality and performance goals.
- Stay informed on industry rendering trends and suggest improvements to the rendering pipeline.
Requirements
- 5+ years of graphics programming experience, focusing on mobile platforms.
- Strong C++ skills with experience in performance-critical rendering code.
- Solid knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline, including customization.
- Understanding of mobile GPU architecture, including tiling and power constraints.
- Proficiency in GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering techniques and modern visibility approaches.