GrepJob
Scopely

Staff Graphics Engineer - Unannounced Project

Scopely
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about 4 hours ago
Barcelona, Spain or Madrid, SpainStaff+
H1B Sponsor

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting and temporal anti-aliasing.
  • Assist in the development of real-time global illumination features ensuring scalability across devices.
  • Write and optimize shaders for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using various profiling tools.
  • Contribute to GPU memory layout design and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to meet quality and performance goals.
  • Stay informed on industry rendering trends and suggest improvements to the rendering pipeline.

Requirements

  • 5+ years of graphics programming experience, focusing on mobile platforms.
  • Strong C++ skills with experience in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline, including customization.
  • Understanding of mobile GPU architecture, including tiling and power constraints.
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques and modern visibility approaches.

Tech Stack

C++Unity

Categories

FrontendGamingMobile