Game Programmer
Double Negative4 months ago
Bengaluru, IndiaSenior
Responsibilities
- Define technical strategies for PC and mobile game development.
- Architect and optimize core gameplay systems using C++ and Unreal Engine 5.
- Oversee Gameplay Ability System implementation for scalable multiplayer mechanics.
- Design and implement client/server networking architecture for multiplayer gameplay.
- Develop and maintain build systems for cross-platform deployment.
- Optimize CPU, GPU, memory, and network performance across PC and mobile hardware.
- Implement level streaming for large open-world environments.
- Create internal tools to improve workflow efficiency for designers and artists.
- Collaborate with UI/UX, animation, gameplay, and engineering teams.
- Troubleshoot multiplayer synchronization, replication, and latency issues.
- Analyze complex technical problems and provide scalable solutions.
- Mentor developers and promote technical excellence and collaboration.
Requirements
- Expert C++ programming skills and deep Unreal Engine 5 experience.
- Strong understanding of Gameplay Ability System for multiplayer gameplay mechanics.
- Experience developing for PC and mobile platforms with attention to compatibility and performance.
- Proficiency with Unreal Engine networking and client/server architectures.
- Expertise in level streaming for open-world or large-scale environments.
- Strong knowledge of Unreal Build System, Jenkins, and CMake.
- Proven experience optimizing CPU, GPU, and memory performance on PC and mobile.
- Familiarity with cloud-based multiplayer solutions, matchmaking, and server scaling.
- Experience with Perforce, Git, and CI/CD pipelines.
- Strong analytical, problem-solving, communication, and collaboration skills.
- Deep understanding of game architecture and optimization.
About Double Negative
Double Negative (DNEG) provides visual effects, feature animation, stereo conversion, and production technology services to film, television, streaming, and immersive-content studios. Founded in 1998 and headquartered in London’s Fitzrovia, it is privately held under parent company Prime Focus World. The studio is known for work on major releases and has received multiple Academy Awards for Best Visual Effects.