Double Negative

Double Negative

Visit websiteLinkedIn5,001-10,000 employees

Double Negative (DNEG) provides visual effects, feature animation, stereo conversion, and production technology services to film, television, streaming, and immersive-content studios. Founded in 1998 and headquartered in London’s Fitzrovia, it is privately held under parent company Prime Focus World. The studio is known for work on major releases and has received multiple Academy Awards for Best Visual Effects.

Open Positions at Double Negative

25 open positions

Bengaluru, IndiaSenior

DNEG is seeking an experienced Rigging Developer to build and enhance character-rigging, crowds, and CFX workflow tools for animation and VFX production. The role combines Python software development, Maya integration, technical problem-solving, artist support, and team training.

7 days ago
Bengaluru, IndiaSenior

Senior Software Developer responsible for designing, implementing, and improving integrations between HRIS, project management, and operational systems. The role combines hands-on Python development with architectural design, troubleshooting, and cross-functional collaboration.

14 days ago
Bengaluru, IndiaSenior

Game Programmer building and optimizing a multiplatform Unreal Engine 5 game for PC and mobile. The role focuses on C++ gameplay systems, multiplayer networking, performance, level streaming, and technical leadership.

C++CMakeGitJenkins
4 months ago
Mumbai, IndiaSenior

Build and extend editorial and post-production pipeline tooling for a live feature-film production, integrating ShotGrid with editorial systems and automating cut-change workflows. This three-month Mumbai contract offers immediate, high-impact ownership through deployment, integration, and handover.

5 months ago
Bengaluru, IndiaEntry Level

Build Python-based tools that help VFX and feature-animation artists manage complex scenes, assets, rigs, and animation workflows. The role spans front-end and back-end development, pipeline integration, and 3DEqualizer tooling.

6 months ago
Remote, Worldwide or Tokyo, JapanEntry Level

Develop lighting, surfacing, rendering, and pipeline tools that help DNEG’s artist teams create high-end photorealistic and stylized imagery for VFX and feature animation. The role combines software development with close collaboration across technical and creative teams.

6 months ago
Remote, WorldwideEntry Level / Mid Level / Senior / Staff+

Build Python and C++ tools and plugins that expand Maya and Houdini workflows for high-end VFX and feature animation. Collaborate with artists and developers across the software lifecycle, from design and development through support and pipeline integration.

6 months ago
Remote, Worldwide or Tokyo, JapanSenior

Build artist-facing and backend software that extends SideFX Houdini and streamlines high-end VFX and digital environment workflows. You’ll work with HOM, HDK, Python, and C++ across CG production pipelines.

6 months ago
Remote, WorldwideMid Level

Build artist-facing and backend tools that extend SideFX Houdini and improve procedural VFX and digital-environment workflows. You’ll integrate reliable software into CG production pipelines while partnering with artists and developers to drive usability and adoption.

6 months ago
Remote, WorldwideSenior

Build artist-facing and backend tools that extend Autodesk Maya and streamline high-end VFX and digital-environment workflows. You’ll develop Maya plugins and CG pipeline integrations used directly in production across DNEG’s global studios.

6 months ago

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