Software Developer – Modelling, Groom and World Building
Double Negative6 months ago
Remote, WorldwideEntry Level / Mid Level / Senior / Staff+
Responsibilities
- Build Python and C++ tools and plugins extending Maya and Houdini.
- Develop workflow tools for modelling, grooming, world building, blend shapes, sculpting, and procedural set dressing.
- Collaborate with artists, developers, Product Owners, and stakeholders to deliver tailored tools.
- Contribute across the software lifecycle, including design, development, support, and pipeline integration.
- Improve creative workflows and connect artists across the production pipeline.
Requirements
- Degree in Computer Science or Engineering, or relevant professional experience.
- Programming experience in Python and/or C++.
- Basic knowledge of geometry creation principles.
- Basic knowledge of Maya and/or Houdini.
- Preferred experience includes Linux software development, source control, team development, unit or integration testing, Qt, Boost, Maya or Houdini SDKs, other DCCs, asset production pipelines, machine learning models, or AI-based solutions.
About Double Negative
Double Negative (DNEG) provides visual effects, feature animation, stereo conversion, and production technology services to film, television, streaming, and immersive-content studios. Founded in 1998 and headquartered in London’s Fitzrovia, it is privately held under parent company Prime Focus World. The studio is known for work on major releases and has received multiple Academy Awards for Best Visual Effects.