Software Developer – Modelling, Groom and World Building
Double Negative4 months ago
Remote, WorldwideEntry Level / Mid Level / Senior / Staff+
Responsibilities
- Build Python and C++ tools and plugins extending Maya and Houdini.
- Develop workflow tools for modelling, grooming, world building, blend shapes, sculpting, and procedural set dressing.
- Collaborate with artists, developers, Product Owners, and stakeholders to deliver tailored tools.
- Contribute across the software lifecycle, including design, development, support, and pipeline integration.
- Improve creative workflows and connect artists across the production pipeline.
Requirements
- Degree in Computer Science or Engineering, or relevant professional experience.
- Programming experience in Python and/or C++.
- Basic knowledge of geometry creation principles.
- Basic knowledge of Maya and/or Houdini.
- Preferred experience includes Linux software development, source control, team development, unit or integration testing, Qt, Boost, Maya or Houdini SDKs, other DCCs, asset production pipelines, machine learning models, or AI-based solutions.