
Software Engineer I
Electronic Arts1 day ago
Hyderābād, IndiaEntry Level
Responsibilities
- Plan and execute new game features.
- Collaborate with designers and product managers to deliver player experiences.
- Improve code performance by reducing load times and improving frame rates.
- Participate in code reviews and retrospectives and improve codebases and processes.
- Work with the Technical Director to shape features.
- Write documentation and follow coding standards.
Requirements
- At least 2 years of experience in the video games industry.
- Proficiency in C++.
- Proficiency in 3D math used in games.
- Experience working with player-focused cross-functional teams.
- Experience with plugin integration.
- Knowledge of native Android and iOS development.
- Preferred experience includes Unity or Unreal, client and server codebases, scalable data systems, CI/CD build pipelines, technical planning, solution research, proposal and implementation, and using metrics and analytics to assess quality or priority.
Benefits
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and career and community wellness programs.
Tech Stack
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.