Electronic Arts

Software Engineer I

Electronic Arts
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1 day ago
Hyderābād, IndiaEntry Level

Responsibilities

  • Plan and execute new game features.
  • Collaborate with designers and product managers to deliver player experiences.
  • Improve code performance by reducing load times and improving frame rates.
  • Participate in code reviews and retrospectives and improve codebases and processes.
  • Work with the Technical Director to shape features.
  • Write documentation and follow coding standards.

Requirements

  • At least 2 years of experience in the video games industry.
  • Proficiency in C++.
  • Proficiency in 3D math used in games.
  • Experience working with player-focused cross-functional teams.
  • Experience with plugin integration.
  • Knowledge of native Android and iOS development.
  • Preferred experience includes Unity or Unreal, client and server codebases, scalable data systems, CI/CD build pipelines, technical planning, solution research, proposal and implementation, and using metrics and analytics to assess quality or priority.

Benefits

  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and career and community wellness programs.

Tech Stack

C++iOSUnity

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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