Aechelon Technology

Junior 3D Graphics Software Engineer

Aechelon Technology
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1 year ago
Overland Park, KS, USAEntry Level

Responsibilities

  • Design and develop real-time graphics rendering engine components and content creation tools.
  • Enhance integration between the art pipeline and shader engine to improve visual realism and performance.
  • Collaborate on-site with the engineering team to develop and optimize rendering technologies.

Requirements

  • In-depth knowledge of and experience programming in C or C++.
  • A degree in engineering, computer science, or a similar technical field.
  • Strong analytical and problem-solving skills.
  • Passion for developing fast code and applying solid software engineering principles.
  • Ability to work with export-controlled technology.
  • Experience with OpenGL or Direct3D is desired.
  • Experience with rendering engines such as Unreal, Unity, or Babylon.js is desired.
  • Experience with multiprocessing real-time systems is desired.
  • Experience with GPGPU development using CUDA, OpenCL, or OpenGL Compute is desired.
  • Experience with machine-learning technologies such as Convolutional Neural Networks is desired.
  • Experience with defect tracking systems such as Jira or Bugzilla is desired.
  • Experience with configuration management systems such as Perforce is desired.
  • Proficiency with scripting languages such as Bash, JavaScript, and Python is desired.

Benefits

  • Competitive base salary and company performance-based profit sharing
  • 401(k) plan
  • Medical, dental, vision, and life insurance plans
  • Primary workplace is the Overland Park, Kansas office

Tech Stack

Aechelon Technology

About Aechelon Technology

51-200 employees

Aechelon Technology builds visual simulation systems for military and government training, including image generators, geospecific visual and sensor databases, and realistic 3D models, plus integration services. It sells hardware, software, and content to U.S. Government agencies and defense prime contractors for flight and sensor-training simulators. Founded in 1998 and headquartered in South San Francisco, the company is privately held and backed by Sagewind Capital.

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