
Senior Software Engineer - Low Level GPU
PlayStation Global3 hours ago
London, United KingdomSenior
Responsibilities
- Develop Razor GPU, a GPU performance analysis and debugging tool for current and future PlayStation platforms.
- Build GPU capture and replay technology for commands, shaders, and resources so graphics frames can be re-executed independently from the running game.
- Develop profiling and debugging features that help game developers optimize PlayStation hardware.
- Create internal tools for platform software and hardware teams and diagnose low-level platform issues.
- Collaborate with game developers and platform engineers to build efficient, reliable, scalable tools and take features from core system development through end-user UX design.
Requirements
- Strong problem-solving skills and the ability to design and implement highly reliable, performant systems in C++.
- Strong debugging skills and the ability to understand complex systems and their interactions.
- Experience developing on consoles, particularly with console graphics and memory management APIs.
- Interest in GPU architecture and low-level graphics engineering.
- Experience using GPU profiling and debugging tools.
- Eagerness to learn and take end-to-end responsibility for features.
Benefits
- Sony Interactive Entertainment is an Equal Opportunity and Fair Chance employer.
- Background checks are conducted at the offer stage for all new employees.