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Riot Games

Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product

Riot Games
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5 days ago
Sydney, AustraliaStaff+
H1B Sponsor

Responsibilities

  • Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
  • Lead and contribute to architecture requirements, technical design, and implementation across relevant systems.
  • Partner with technical leadership to develop solutions and collaborate closely with design.
  • Promote best practices and share expertise related to build and automation systems.
  • Work collaboratively across multiple timezones to gather requirements and plan technical initiatives.
  • Work with Core Tech Leadership to architect and deliver on content creation and stability needs.
  • Troubleshoot live service issues as part of an on-call rotation.

Requirements

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
  • Expert proficiency in C and C++, with strong debugging skills and a solid foundation in game and software design patterns.
  • Experience developing real-time online multiplayer games using Unreal Engine.
  • Demonstrated ability to collaborate effectively across multiple disciplines and time-zones.
  • Strong product sense, pragmatic decision-making, and player empathy in technical choices.

Benefits

  • Open paid time off policy and paid parental leave for both primary and secondary carers.
  • Flexible work schedules to fit your lifestyle.
  • Co-op gaming areas and a play fund for community engagement.
  • Medical Insurance that covers you and your dependents.
  • Employee Assistance Program and wellness fund.
  • Donation matching of time and money to registered charities.
  • Learning and Development opportunities.

Tech Stack

CC++Unreal Engine

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