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Riot Games

Staff Software Engineer, Gameplay - Unpublished R&D Product

Riot Games
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13 days ago
Guangzhou, ChinaStaff+
H1B Sponsor

Responsibilities

  • Lead the design and implementation of core gameplay systems, taking responsibility for key module outcomes.
  • Collaborate with design, art, and product teams to translate requirements into actionable engineering solutions.
  • Balance development efficiency with engineering quality during iterations, continuously optimizing performance and stability.
  • Identify development bottlenecks and drive improvements in tools and processes to enhance team efficiency.
  • Provide technical guidance within the team to elevate overall engineering quality and practices.
  • Participate in cross-team collaboration to align and achieve key objectives.
  • Apply AI Agent capabilities in the development process to improve R&D efficiency.

Requirements

  • Bachelor's degree or higher in a computer-related field is preferred.
  • 6-8 years of game development experience, with involvement as a core engineer or lead in complete project cycles.
  • Proficient in C++ with solid engineering skills and good coding practices.
  • Ability to independently handle system design and implementation, making key technical decisions in complex projects.
  • Experience in debugging and performance optimization.
  • Possess a player perspective to understand the impact of technical decisions on user experience.
  • Strong Unreal Engine development experience, particularly in Gameplay Framework and system design.
  • Familiarity with AI Agent functionality and practical experience in applying it to enhance development efficiency.

Tech Stack

Categories

AI & MLGaming