AMD

GPU Software Engineer - GPU Libraries

AMD
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2 months ago
San Jose, CA, USAStaff+

Responsibilities

  • Design, implement, validate, and deliver GPU library capabilities and integrate GPU kernels into broader systems.
  • Provide technical input to software roadmaps, architecture, design, documentation, and execution across library teams.
  • Collaborate with principal and senior engineering staff on technical designs that balance constraints, performance, and roadmap commitments.
  • Execute and report progress against project plans and delivery commitments.
  • Identify project-scope gaps and inconsistencies and develop remediation plans with library owners and engineering leaders.
  • Mentor colleagues and promote internal software development best practices.

Requirements

  • Hands-on experience with C++ and applied experience with CUDA, HIP, OpenMP, MPI, or OpenCL for accelerated CPU and GPU computing.
  • Familiarity with Python and AI/ML frameworks.
  • Experience contributing to high-performance software systems with regression and performance management, deployment, and orchestration practices.
  • Experience with Jenkins, Docker, Kubernetes, numerical methods, and analysis.
  • Experience with open-source software development, community maintainers, and submitting contributions.
  • Knowledge of software engineering practices across requirements analysis, estimation, coding standards, code reviews, version control, builds, testing, and continuous integration.
  • Advanced degrees such as an M.Sc. or M.Eng. are preferred.

Benefits

  • Benefits are described in AMD’s benefits-at-a-glance materials.
  • The position is located in San Jose, California.
  • The role is not eligible for visa sponsorship.

Tech Stack

Categories

AMD

About AMD

10,000+ employees

AMD designs and sells CPUs, GPUs, and adaptive/embedded computing products for PCs, data centers, gaming, and edge devices. Its portfolio includes Ryzen and EPYC processors, Radeon and Instinct graphics, and adaptive SoCs from its Xilinx acquisition, sold to OEMs, cloud providers, and device makers. Founded in 1969 and headquartered in Santa Clara, it is a public company on NASDAQ and supplies semi-custom chips for major game consoles.

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