Senior Software Programmer, Audio Engine
Epic Games1 month ago
Vancouver, CanadaSenior
Responsibilities
- Provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem.
- Set technical direction for WebRTC-based products and implement features from design through final delivery.
- Design, develop, and continuously improve cross-platform real-time communication systems.
- Investigate and evaluate technologies to advance real-time communication services.
- Drive project timelines, resolve technical blockers, and deliver complex work autonomously.
- Collaborate across Epic Games teams and support technical decision-making and alignment.
Requirements
- Highly proficient in C++ with a strong command of performance-critical systems.
- Experience with low-level game audio engines.
- Experience designing and maintaining C APIs for broad platform distribution.
- Ability to independently own and deliver complex, long-horizon projects.
- Strong communication skills and a track record of cross-team alignment and technical decision-making.
- WebRTC signaling concepts, protocols, and architecture experience is preferred.
- Experience debugging and optimizing WebRTC stacks at scale is preferred.
Benefits
- 100% employer-paid benefits for employees and dependents, including medical, dental, vision, critical illness, telemedicine, life and AD&D, long-term disability, and short-term disability coverage.
- Retirement savings plan with a competitive employer match.
- Employee assistance program and free therapy and coaching through Modern Health for employees and dependents.
- British Columbia base pay range of $226,580–$332,317 CAD annually.
Tech Stack
Categories
Gaming
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.