Senior Language Programmer
Epic Games1 day ago
Vancouver, CanadaSenior
Responsibilities
- Extend, evolve, and maintain the Verse compiler toolchain, transactional memory runtime, and VM.
- Add platform support, implement language features, and integrate Verse with Unreal Engine content, build, and cooking pipelines.
- Optimize performance, memory usage, and iteration times across the Verse toolchain, runtime, and Unreal Engine/Verse boundary.
- Work with language consumers and the Verse and Unreal Engine organizations to improve the user experience.
- Establish test workflows to validate improvements and prevent regressions.
- Design and maintain the scripting interface to Unreal Engine.
Requirements
- Expert knowledge of C++17 or later.
- Experience with compiler or toolchain development, including compiler internals, VM design, Clang/LLVM, or linker and platform ABI specifics.
- Experience developing and optimizing large codebases while balancing usability, performance, and power.
- Strong ability to reason about large, interconnected systems.
- Solid grounding in software programming principles, including API design.
- Strong communication, collaboration, autonomy, and practical problem-solving skills.
- Experience with Unreal Engine integration is a plus.
Benefits
- Benefits are fully paid for employees and dependents, including medical, dental, vision, critical illness, telemedicine, life and AD&D, long-term disability, and short-term disability coverage.
- Retirement savings plan with a competitive employer match.
- Employee assistance program and Modern Health mental well-being benefits with free therapy and coaching for employees and dependents.
Tech Stack
C++Unreal Engine
Categories
Gaming
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.