4 months ago
Responsibilities
- Architect and evolve large-scale systems while defining and driving a technical vision and roadmap.
- Adapt system designs to changing requirements while maintaining scalability, performance, and stability.
- Provide technical leadership, mentor engineers, and set engineering standards.
- Design, build, and maintain tools, applications, libraries, and plugins for game content creation.
- Own tools through requirements, implementation, documentation, maintenance, and continuous improvement.
- Identify bottlenecks and develop technical solutions to improve workflows and productivity.
- Conduct code and technical reviews and evaluate new technologies for team use.
- Coordinate and estimate work to support planning, execution, and delivery.
- Contribute hands-on as an individual contributor while supporting project and studio goals.
Requirements
- History of developing pipelines from initial concept to shipping content.
- Ability to minimize redundancy through clean, API-first design principles.
- Strong communication skills.
- Ten to fifteen years of experience in game development or a related industry is preferred.
- Preferred experience with build systems and build pipelines.
- Strong understanding of WPF is preferred.
- Previous game development experience is preferred.
- Familiarity with the workflow needs of different departments is preferred.
Benefits
- The position is based in Austin, Texas.
- Retro Studios offers an inclusive environment focused on kindness, empathy, respect, and support for employees and communities.
Categories
Gaming
About Nintendo
Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.
