
Nintendo
Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.
Open Positions at Nintendo
14 open positions
Join Nintendo of America’s IT team as a summer Software Engineering Intern, developing internal and external web application features and contributing to end-to-end solutions. The 10-week, fully onsite program offers hands-on experience, mentoring, networking, and a $35-per-hour base pay rate.
Senior data scientist engineer developing and optimizing neural networks for execution on embedded platforms at Nintendo Technology Development. The role combines deep learning, model performance optimization, cross-team collaboration, and mentorship in an onsite Redmond environment.
Nintendo of America is seeking a contract Web Development Engineer to build, enhance, and support scalable Nintendo.com applications. This hybrid, 8-month role focuses on Java-based web development, APIs, data structures, troubleshooting, and full development lifecycle work.
Technology Engineer at Retro Studios will architect and implement core engine and game technologies for AAA titles on Nintendo platforms. The role combines low-level systems expertise, performance optimization, technical leadership, and mentorship across multiple engineering teams.
DevOps Engineer supporting Nintendo.com’s web infrastructure and applications by designing, deploying, and maintaining reliable systems across on-premises and cloud environments. The role focuses on infrastructure automation, AWS services, operational reliability, developer enablement, and 24x7 production support.
Contract Sr Engineer, Networking SDET will build automated tests and SDET tooling for low-level Nintendo networking software. The role focuses on C/C++ network protocol testing, concurrency debugging, reliability improvement, and regression detection.
Software Engineer II at Nintendo Software Technology develops and owns gameplay and systems features for shipped video games. The hybrid Redmond role partners with designers, artists, and engineers to deliver maintainable, high-quality game experiences.
Develop gameplay and systems features that directly shape player experiences in Nintendo games. This hybrid contract role collaborates with designers, artists, and engineers across mechanics, controls, game objects, UI, and lower-level systems.
Senior platform software engineer developing low-level device drivers and platform software for current and future Nintendo gaming consoles. The role focuses on complex SoCs, PCIe, multithreaded software, and hardware-level debugging in an onsite Redmond environment.
Senior contract Software Engineer focused on standardizing, automating, and scaling production Kubernetes infrastructure across on-premise and cloud environments. The role owns platform strategy, GitOps deployments, cluster networking, service mesh operations, and developer tooling.
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