Nintendo

Software Engineer II (NST)

Nintendo
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2 months ago
Redmond, WA, USAMid Level

Base Salary

$109k - $163k/yr

Responsibilities

  • Develop, write, test, debug, and implement code for gameplay systems, game features, or core technology.
  • Design and implement solutions in a modern game engine using C++, C#, or similar programming languages.
  • Own or support features and technical areas from implementation through delivery, including debugging, optimization, and iteration.
  • Develop tools and utilities that support game projects when needed.
  • Review, analyze, and test products as part of a production team to meet Nintendo’s quality and delivery standards.
  • Collaborate with designers, artists, and fellow engineers to solve technical challenges and create engaging player experiences.

Requirements

  • At least 3 years of software engineering experience in the relevant field.
  • Experience developing gameplay systems, game features, or core technology for shipped video games.
  • Experience designing and implementing solutions within a modern game engine using C++, C#, or similar programming languages.
  • Ability to write clear, maintainable, and portable code and support or own features through delivery.
  • Understanding of interactive entertainment methodologies and the game production pipeline.
  • Undergraduate degree in Computer Science or a related field, or equivalent education and experience.
  • Legal eligibility to work in the United States; visa sponsorship is not available.

Benefits

  • Comprehensive medical, dental, and vision benefits.
  • 401(k) plan and paid time off.
  • Potential semi-annual discretionary performance bonus.
  • Hybrid work arrangement in Redmond, Washington, requiring regular onsite work; fully remote work is not available.

Tech Stack

C#C++

Categories

Gaming
Nintendo

About Nintendo

5,001-10,000 employees

Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.

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