Nintendo

CONTRACT - Gameplay Software Engineer

Nintendo
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2 months ago
Redmond, WA, USAMid Level
H1B sponsor

Responsibilities

  • Develop, write, test, debug, and implement code for assigned software projects.
  • Develop gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems.
  • Review, analyze, and test products under development to support Nintendo’s quality and delivery standards.
  • Read and debug other engineers’ code and solve relevant engineering problems.
  • Collaborate with designers, artists, and other engineers to bring gameplay ideas from concept through implementation.

Requirements

  • At least 3 years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and workflows for video game development.
  • Strong knowledge of C, C++, or C#.
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating with designers, artists, and cross-disciplinary partners.
  • Preferred experience contributing to at least one shipped game title and clearly articulating individual technical contributions.
  • Undergraduate degree in Computer Science or a related field, or equivalent education and experience.

Benefits

  • Hybrid position in Redmond, Washington, with regular onsite work; fully remote work is not available.
  • Contract position with benefits through the employing agency.
  • Agency benefits may include medical insurance, an employee assistance program, and paid sick leave, subject to eligibility, elections, and plan terms.

Tech Stack

CC#C++

Categories

Gaming
Nintendo

About Nintendo

5,001-10,000 employees

Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.

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