
Build Engineer
thatgamecompany2 months ago
Remote, United StatesEntry Level / Mid Level
Base Salary
$82k - $120k/yr
Responsibilities
- Maintain app build and release processes across mobile, console, and PC platforms.
- Execute and improve storefront management tooling for reliable delivery.
- Improve build and release pipelines and write tools that empower engineering teams.
- Automate engineering build requirements and support rapid testing solutions.
- Coordinate releases with Production and Live-Ops teams.
- Document automation, release processes, and pipelines.
- Assist with managing development and deployment branches and environments.
Requirements
- Knowledge of build and release principles, source control, branch management, and build testing.
- Scripting and automation skills with Python or a similar language.
- Solid understanding of continuous integration.
- Experience with automated build systems such as Jenkins or equivalent.
- Experience with task-tracking software.
- Strong communication and collaboration skills.
- C++ background and experience.
- Experience testing or developing REST APIs is preferred.
- Experience with Google Play, App Store, or other storefronts is preferred.
- Experience with AI tooling, Windows, macOS, Linux, or Ansible is preferred.
- Applicants must be authorized to work for any employer in the United States; visa sponsorship is unavailable.
Benefits
- Paid time off, holidays, and a two-week winter break.
- Medical, dental, and vision coverage for employees and dependents beginning on the first day of employment.
- Pet insurance and compassionate leave.
- Pre-tax wellness and work-from-home stipends.
- 401(k) savings plan with company match.
- Mental health resources including Headspace and an Employee Assistance Program.
- Discount portal, inclusion and diversity initiatives, and professional development support.
- Remote work arrangement for applicants in the US and Canada.
About thatgamecompany
thatgamecompany develops artistically driven video games for console and mobile players, including Flow, Flower, Journey, and Sky: Children of the Light. The studio operates a premium games business alongside Sky, a live, free-to-play social adventure supported by in-game purchases and ongoing content updates. Founded in 2006 and headquartered in Santa Monica, California, it is a privately held independent developer with titles released on PlayStation, Nintendo Switch, iOS, and Android.