
thatgamecompany
thatgamecompany develops artistically driven video games for console and mobile players, including Flow, Flower, Journey, and Sky: Children of the Light. The studio operates a premium games business alongside Sky, a live, free-to-play social adventure supported by in-game purchases and ongoing content updates. Founded in 2006 and headquartered in Santa Monica, California, it is a privately held independent developer with titles released on PlayStation, Nintendo Switch, iOS, and Android.
Open Positions at thatgamecompany
15 open positions
Join thatgamecompany as a Senior Engine Programmer building and advancing the custom game engine behind artistically crafted, cross-platform video games. You’ll tackle challenging systems such as rendering, performance, multithreading, audio, and netcode in a fully remote US- and Canada-based role.
Build the studio-wide testing, performance, device-lab, build-cluster, and developer tooling systems that help engineers ship high-quality games faster. This Staff-level role owns the infrastructure that validates gameplay at scale across devices and every commit.
Build and optimize game engine technology for Android, tackling complex CPU/GPU performance, rendering, memory, and runtime challenges across a wide range of devices. The role combines advanced C++ development with performance testing, automated pipelines, and cross-disciplinary collaboration.
Build Engineer responsible for maintaining and improving build, release, storefront, and automation systems across mobile, console, and PC platforms for a live social games team. This remote role partners with engineering, production, and live-ops teams to deliver reliable releases.
Join a small game studio as a technical designer-programmer hybrid, building gameplay systems, tools, and polished interactive experiences. You’ll collaborate across engineering and design to improve player immersion and empower the creative team.
Build the rendering technology behind a leading social game as a Senior/Principal Graphics Engineer. You’ll develop C++ engine systems, optimize GPU and CPU performance, and ship high-quality graphics across platforms and performance tiers.
Join an engine team building high-quality graphics technology for a large-scale social game across platforms and performance tiers. You’ll develop C++ rendering systems, optimize GPU and CPU performance, and help advance mobile and real-time graphics.
Build gameplay systems, tools, and polished interactive experiences as a designer-programmer hybrid at a small remote game studio. You’ll collaborate across design and engineering while prototyping features and improving the creative pipeline.
加入《Sky 光·遇》开发团队的工程实习项目,在Gameplay、游戏引擎、后端服务和DevOps基础设施之间探索并选择适合自己的方向。你将跟随导师参与面向全球真实玩家的工程项目,完成有意义的软件交付。
Own end-to-end machine learning products, from core models and training pipelines through production deployment, in a remote role serving video game players. You’ll combine advanced ML expertise with strong software, data engineering, and stakeholder communication skills.
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