
Senior/Principal Graphics Engineer
thatgamecompany2 months ago
Remote, United StatesSenior / Staff+
Base Salary
$150k - $220k/yr
Responsibilities
- Develop high-performance C++ systems for the proprietary game engine, focusing on real-time rendering, performance, and scalability.
- Design, implement, and maintain rendering features, core engine components, tools, and graphics pipelines.
- Profile and optimize GPU and CPU performance across a broad range of devices, especially mobile devices.
- Write clean, maintainable, documented code with clear code-level comments.
- Mentor teammates, share best practices, and stay current with graphics and platform trends.
- Collaborate with engine, gameplay, art, and design teams to deliver high-quality game experiences across platforms and performance tiers.
Requirements
- Expert-level C++ development skills with deep knowledge of performance tuning, multithreading, and low-level engine systems.
- At least six years of game industry experience.
- Experience shipping large-scale 3D games across multiple platforms.
- Experience with game engines and art/content pipelines.
- Deep understanding of modern rendering pipelines and graphics APIs, including Vulkan and Metal.
- Proficiency with GPU profiling and debugging tools.
- Passion for pushing the boundaries of Android graphics, particularly with Vulkan, is preferred.
- Familiarity with SIMD instruction sets is preferred.
- A shareable project or example from ShaderToy is preferred.
- Applicants must be authorized to work for any employer in the US; visa sponsorship is unavailable.
Benefits
- Remote position limited to the US and Canada.
- Paid time off, holidays, and a two-week winter break.
- Medical, dental, and vision coverage for employees and dependents starting on the first day.
- Pet insurance and compassionate family-care leave.
- Pre-tax wellness and work-from-home stipends.
- 401(k) savings plan with company match.
- Mental health resources, including Headspace membership and an Employee Assistance Program.
- Discount portal, employee inclusion and diversity initiatives, and professional development support.
Tech Stack
Categories
Gaming
About thatgamecompany
thatgamecompany develops artistically driven video games for console and mobile players, including Flow, Flower, Journey, and Sky: Children of the Light. The studio operates a premium games business alongside Sky, a live, free-to-play social adventure supported by in-game purchases and ongoing content updates. Founded in 2006 and headquartered in Santa Monica, California, it is a privately held independent developer with titles released on PlayStation, Nintendo Switch, iOS, and Android.